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Cities and the Future I: Happylis

 

At first Marco Polo and the great Big Ten Commissioner Tony Petitti could not communicate in the same language. Polo was mystified by what Petitti and his court meant when they kept demanding to see a “deck.” But Petitti soon came to understand Polo’s description of his conference’s far-flung cities that he would never see because there are so many of them through a series of gestures: Polo stomping around like an ungainly giant meant that there were fullbacks there, grabbing his head and pretending to angrily undo a chin strap meant that the city featured an inept Big Ten West-style quarterback, squinting into the middle distance meant an overmatched coach on the hot seat. Eventually, Polo mastered the Commissioner’s language and the Rosemont dialect spoken in his court, but after several conversations, he and Petitti soon decided that the gestures told him much more.

Cities and The Future I: Happylis

The city of Happylis is the great unfinished city of the conference. Every person you talk to in Happylis is excited to tell you about the great treasures that the city will have eventually. Every place you stand is the site of a future monument or edifice. And every person has a different idea what it will be. For example, you can stand in an alley and talk to one Happylisian and he will tell you that you are the foundations of what will be a great museum. Run into another person (the Happylisians are very busy) and she will tell you that you are standing where there will be a brilliant spire with decorations that will bathe the city below in different type of light depending on the position of the sun, turning the entire cityscape in its shadows into a psychdelic art project. It is a city that is becoming.

But while the optimism for the future radiates through every person in Happylis, all of them are despondent about the present. Here, any existing museum is a dump, any existing spire is a ruin, and any existing structure is only a placeholder meant to be demolished and paved way for something larger, bolder, and better. Everywhere there are signs on walls depicting what is going to eventually be there and contrasting signs with differing visions. 

On one building, largely considered the finest and most intricate in Happylis, the entire edifice has been covered in placards going up ten or eleven stories where residents have been feuding for decades about whether it is going to be a luxury hotel or an elaborate arena for laser tag; this argument for several stories until, as you reach the upper floors, the placards give way to personal insults about the person who had made the placard immediately below it. For two stories, the placards go back and forth in threats where the placard-writers threaten to fight each other, sending each other hypothetical combat moves. 

“Pig fucker!” one placard reads. “All you do is write on placards. When I see you in the arboretum (which will eventually be replaced with a helipad) I will do drum fills on your skull with my nunchucks.” “Swine-rutter! I have sketched a picture of my elbow on this placard to exact 1:1 scale so you can prepare for it to meet your solar plexus!” No one, as far as I can tell, has ever fought, and both placard-writers seem content that they had made their point.

The one thing everyone in Happylis can agree on is that the current leadership in the city cannot fulfill their future vision. Everyone spends all day with plans to depose the leader, to throw him in an oubilette. Every poster with his picture, warmly smiling on the site of hypothetical construction, immediately becomes a site for outdoor bowel relief for even the fanciest citizens. Those in their regalia, tails flapping in the wind, elegant evening gowns enmeshed in elaborate scarves that are cut to seem like they come directly from the neck, stop immediately and erect elaborate screens that they carry for this purpose to they can befoul pictures of city leadership. “He will not build the sky library,” one of them tells me as he laps up water to assault an etching of the city leader at a bus station. “That maniac wants to build a sky library” another one on tells me as he charges toward the same image.

For the traveler who is cursed to see Happylis as it is, the city is bustling and idyllic. But after spending any length of time there, the traveler begins to see the city becoming. The entire city becomes subsumed to becoming, the present becomes poisoned. The charming neighborhood becomes a slum, the parks a blemish. The streets curdle and disintegrate. Happylis drowns in its prosperous misery.

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